Recording
DO NOT BUY The Texas Chain Saw Massacre The Game
2023-08-24 · 9 min
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- rev_746eea1d3e5db36c761303c53a7a1055Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive199 segments
Transcript
Hello, welcome back to a new video. So
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0:00–0:01 · rev_746eea1d3e5db36c761303c53a7a1055_0recently I've been playing The Texas
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0:01–0:04 · rev_746eea1d3e5db36c761303c53a7a1055_1Chainsaw Massacre on PC, and as an avid
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0:04–0:07 · rev_746eea1d3e5db36c761303c53a7a1055_2fan of horror games, I knew I just really
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0:07–0:09 · rev_746eea1d3e5db36c761303c53a7a1055_3wanted to play this. But unfortunately,
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0:09–0:11 · rev_746eea1d3e5db36c761303c53a7a1055_4so far it's been kind of bland, boring,
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0:11–0:13 · rev_746eea1d3e5db36c761303c53a7a1055_5uninspiring, and lacking in a sort of
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0:14–0:16 · rev_746eea1d3e5db36c761303c53a7a1055_6luster. So this game is pretty much
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0:16–0:18 · rev_746eea1d3e5db36c761303c53a7a1055_7exactly the same as Dead by Daylight,
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0:18–0:20 · rev_746eea1d3e5db36c761303c53a7a1055_8another horror game where you are split
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0:21–0:22 · rev_746eea1d3e5db36c761303c53a7a1055_9into teams of 2. One team are the killers
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0:23–0:25 · rev_746eea1d3e5db36c761303c53a7a1055_10and the other team are the victims trying
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0:25–0:27 · rev_746eea1d3e5db36c761303c53a7a1055_11to escape the dungeon or the house or the
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0:27–0:29 · rev_746eea1d3e5db36c761303c53a7a1055_12place, and then the killer has to stop the
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0:30–0:32 · rev_746eea1d3e5db36c761303c53a7a1055_13victims from escaping and track them down
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0:32–0:34 · rev_746eea1d3e5db36c761303c53a7a1055_14and stop them. Basically, that is how the
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0:35–0:36 · rev_746eea1d3e5db36c761303c53a7a1055_15game functions. It's kind of like a very
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0:37–0:38 · rev_746eea1d3e5db36c761303c53a7a1055_16elaborate game of cat and mouse with a
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0:38–0:41 · rev_746eea1d3e5db36c761303c53a7a1055_17team of players as the cat and a team of
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0:41–0:43 · rev_746eea1d3e5db36c761303c53a7a1055_18players as the mouse. And you're in this
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0:44–0:45 · rev_746eea1d3e5db36c761303c53a7a1055_19big area, this kind of house with multiple
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0:46–0:47 · rev_746eea1d3e5db36c761303c53a7a1055_20levels. You start off in the basement
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0:47–0:48 · rev_746eea1d3e5db36c761303c53a7a1055_21level, you got to escape the basement
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0:49–0:50 · rev_746eea1d3e5db36c761303c53a7a1055_22level, get up into the house outside, and
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0:51–0:52 · rev_746eea1d3e5db36c761303c53a7a1055_23then try and figure out how to escape the
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0:53–0:55 · rev_746eea1d3e5db36c761303c53a7a1055_24area that you're locked in. And it's the
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0:55–0:57 · rev_746eea1d3e5db36c761303c53a7a1055_25job of the killers to try and prevent you
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0:57–0:59 · rev_746eea1d3e5db36c761303c53a7a1055_26from escaping. And they can place traps,
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1:00–1:01 · rev_746eea1d3e5db36c761303c53a7a1055_27and they could hear you if you're too loud
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1:02–1:04 · rev_746eea1d3e5db36c761303c53a7a1055_28and you make too much noise. Then you'll
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1:04–1:05 · rev_746eea1d3e5db36c761303c53a7a1055_29show up on the screen as like a yellow
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1:06–1:08 · rev_746eea1d3e5db36c761303c53a7a1055_30outlined character, and they can easily
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1:08–1:10 · rev_746eea1d3e5db36c761303c53a7a1055_31track you down. Unfortunately, the game
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1:10–1:12 · rev_746eea1d3e5db36c761303c53a7a1055_32kind of fails for me at being scary or
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1:12–1:15 · rev_746eea1d3e5db36c761303c53a7a1055_33intense. It was a tiny bit scary the first
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1:15–1:18 · rev_746eea1d3e5db36c761303c53a7a1055_34time I played it, and I was in the dungeon
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1:18–1:20 · rev_746eea1d3e5db36c761303c53a7a1055_35trying to find out how to get out. But
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1:20–1:22 · rev_746eea1d3e5db36c761303c53a7a1055_36after playing it for more than 20 minutes,
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1:22–1:24 · rev_746eea1d3e5db36c761303c53a7a1055_37this kind of wore off, and the scariness
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1:24–1:26 · rev_746eea1d3e5db36c761303c53a7a1055_38or the intensity or the feelings of
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1:26–1:29 · rev_746eea1d3e5db36c761303c53a7a1055_39feeling trapped just kind of fizzled away,
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1:29–1:31 · rev_746eea1d3e5db36c761303c53a7a1055_40and then I just kind of felt bored for the
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1:31–1:33 · rev_746eea1d3e5db36c761303c53a7a1055_41rest of the game because basically the
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1:33–1:35 · rev_746eea1d3e5db36c761303c53a7a1055_42gameplay loop is very boring. It's just
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1:35–1:37 · rev_746eea1d3e5db36c761303c53a7a1055_43kind of like you're trying to make your
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1:37–1:39 · rev_746eea1d3e5db36c761303c53a7a1055_44way through a labyrinth and you're trying
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1:39–1:40 · rev_746eea1d3e5db36c761303c53a7a1055_45to pick up items like lockpicks, health
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1:41–1:43 · rev_746eea1d3e5db36c761303c53a7a1055_46kits, any kind of tools you can find that
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1:43–1:45 · rev_746eea1d3e5db36c761303c53a7a1055_47will help you. But when you're rummaging
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1:45–1:47 · rev_746eea1d3e5db36c761303c53a7a1055_48through the loot boxes, you have to do it
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1:47–1:49 · rev_746eea1d3e5db36c761303c53a7a1055_49slowly, otherwise you make noise.
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1:49–1:51 · rev_746eea1d3e5db36c761303c53a7a1055_50Basically every action you do will make
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1:51–1:53 · rev_746eea1d3e5db36c761303c53a7a1055_51noise. Depending on how slowly or how
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1:54–1:55 · rev_746eea1d3e5db36c761303c53a7a1055_52quickly you take— you perform the action.
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1:55–1:58 · rev_746eea1d3e5db36c761303c53a7a1055_53And then there's the grandpa, some old guy
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1:58–2:00 · rev_746eea1d3e5db36c761303c53a7a1055_54sitting in a chair upstairs who somehow
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2:01–2:03 · rev_746eea1d3e5db36c761303c53a7a1055_55has the magic ability— they call it sonar—
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2:03–2:06 · rev_746eea1d3e5db36c761303c53a7a1055_56somehow has like a magical ability to be
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2:06–2:08 · rev_746eea1d3e5db36c761303c53a7a1055_57able to track you down if you make too
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2:09–2:10 · rev_746eea1d3e5db36c761303c53a7a1055_58much noise, which I don't really
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2:11–2:11 · rev_746eea1d3e5db36c761303c53a7a1055_59understand. He must have superhuman
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2:11–2:13 · rev_746eea1d3e5db36c761303c53a7a1055_60hearing. And then he marks you on the
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2:14–2:16 · rev_746eea1d3e5db36c761303c53a7a1055_61screen for the killers to be able to find
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2:16–2:18 · rev_746eea1d3e5db36c761303c53a7a1055_62you. So you got to be really slow, really
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2:19–2:21 · rev_746eea1d3e5db36c761303c53a7a1055_63slow-paced. You can't rush it, otherwise
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2:21–2:23 · rev_746eea1d3e5db36c761303c53a7a1055_64they'll just find you quickly. And it kind
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2:23–2:25 · rev_746eea1d3e5db36c761303c53a7a1055_65of makes the game feel very slow-paced and
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2:25–2:27 · rev_746eea1d3e5db36c761303c53a7a1055_66very boring. And it just feels like
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2:27–2:29 · rev_746eea1d3e5db36c761303c53a7a1055_67there's not much to the game as a victim
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2:30–2:32 · rev_746eea1d3e5db36c761303c53a7a1055_68apart from just crawling through holes,
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2:32–2:34 · rev_746eea1d3e5db36c761303c53a7a1055_69trying to find the way out, picking up
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2:34–2:36 · rev_746eea1d3e5db36c761303c53a7a1055_70health kits and lockboxes whilst you see
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2:37–2:39 · rev_746eea1d3e5db36c761303c53a7a1055_71them, when you see them. And if the enemy
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2:40–2:42 · rev_746eea1d3e5db36c761303c53a7a1055_72gets near you, which is quite obvious to
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2:42–2:44 · rev_746eea1d3e5db36c761303c53a7a1055_73tell that when the enemy's near you, this
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2:45–2:46 · rev_746eea1d3e5db36c761303c53a7a1055_74big yellow flash appears around the edges
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2:46–2:48 · rev_746eea1d3e5db36c761303c53a7a1055_75of the screen, which I think is kind of
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2:48–2:50 · rev_746eea1d3e5db36c761303c53a7a1055_76silly that they put the yellow indication,
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2:50–2:52 · rev_746eea1d3e5db36c761303c53a7a1055_77the visual indication on the screen of
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2:52–2:54 · rev_746eea1d3e5db36c761303c53a7a1055_78when the enemy is getting near to you,
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2:55–2:56 · rev_746eea1d3e5db36c761303c53a7a1055_79because it's kind of obvious when they're
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2:56–2:58 · rev_746eea1d3e5db36c761303c53a7a1055_80near to you. You never feel surprised or
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2:58–3:00 · rev_746eea1d3e5db36c761303c53a7a1055_81shocked when you turn around a corner and
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3:01–3:02 · rev_746eea1d3e5db36c761303c53a7a1055_82they're there because you know they're
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3:02–3:04 · rev_746eea1d3e5db36c761303c53a7a1055_83there. You can see the big yellow flash
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3:04–3:06 · rev_746eea1d3e5db36c761303c53a7a1055_84around the edge of your screen. So there's
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3:06–3:08 · rev_746eea1d3e5db36c761303c53a7a1055_85no jump scares or any moments where you're
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3:08–3:09 · rev_746eea1d3e5db36c761303c53a7a1055_86like, oh my god, I didn't know they were
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3:10–3:11 · rev_746eea1d3e5db36c761303c53a7a1055_87there, and you get frightened. So there's
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3:12–3:13 · rev_746eea1d3e5db36c761303c53a7a1055_88nothing scary or frightening about this
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3:13–3:15 · rev_746eea1d3e5db36c761303c53a7a1055_89game because you know where the enemies
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3:15–3:17 · rev_746eea1d3e5db36c761303c53a7a1055_90are. Every time they get near to you,
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3:18–3:20 · rev_746eea1d3e5db36c761303c53a7a1055_91it's pretty obvious they're near to you,
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3:20–3:21 · rev_746eea1d3e5db36c761303c53a7a1055_92especially the chainsaw guy because you
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3:21–3:23 · rev_746eea1d3e5db36c761303c53a7a1055_93can hear his chainsaw. And it's kind of
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3:23–3:25 · rev_746eea1d3e5db36c761303c53a7a1055_94cool, you can just hide in the grass and
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3:25–3:27 · rev_746eea1d3e5db36c761303c53a7a1055_95they can't see you. So that's kind of an
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3:27–3:30 · rev_746eea1d3e5db36c761303c53a7a1055_96interesting part of the gameplay where you
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3:30–3:31 · rev_746eea1d3e5db36c761303c53a7a1055_97can use the scenery to hide in the grass
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3:32–3:33 · rev_746eea1d3e5db36c761303c53a7a1055_98and stuff like that. But it's not really—
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3:33–3:36 · rev_746eea1d3e5db36c761303c53a7a1055_99it kind of removes or takes away the fear
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3:36–3:38 · rev_746eea1d3e5db36c761303c53a7a1055_100factor when you don't really get jump
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3:39–3:40 · rev_746eea1d3e5db36c761303c53a7a1055_101scared. I mean, it would have been really
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3:41–3:41 · rev_746eea1d3e5db36c761303c53a7a1055_102cool if you were sneaking around, you
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3:41–3:43 · rev_746eea1d3e5db36c761303c53a7a1055_103entered a room, turn around the corner,
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3:44–3:45 · rev_746eea1d3e5db36c761303c53a7a1055_104and just Bam! The enemy was there right in
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3:46–3:49 · rev_746eea1d3e5db36c761303c53a7a1055_105front of you or coming around the corner
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3:49–3:50 · rev_746eea1d3e5db36c761303c53a7a1055_106at the same time and then just scares you.
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3:51–3:52 · rev_746eea1d3e5db36c761303c53a7a1055_107But that never happens because you always
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3:52–3:55 · rev_746eea1d3e5db36c761303c53a7a1055_108know exactly when the enemy is nearby,
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3:55–3:57 · rev_746eea1d3e5db36c761303c53a7a1055_109which I think kind of ruins part of the
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3:57–3:59 · rev_746eea1d3e5db36c761303c53a7a1055_110fun. Once you get outside, you have to
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3:59–4:01 · rev_746eea1d3e5db36c761303c53a7a1055_111find components like a fuse box to open
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4:02–4:04 · rev_746eea1d3e5db36c761303c53a7a1055_112the gate so you can escape. But the area
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4:05–4:07 · rev_746eea1d3e5db36c761303c53a7a1055_113is quite big and it's quite hard to find
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4:07–4:09 · rev_746eea1d3e5db36c761303c53a7a1055_114where this stuff is, and I honestly just
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4:10–4:11 · rev_746eea1d3e5db36c761303c53a7a1055_115kind of got bored walking round and round
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4:11–4:13 · rev_746eea1d3e5db36c761303c53a7a1055_116circles around this courtyard or this
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4:14–4:15 · rev_746eea1d3e5db36c761303c53a7a1055_117farmyard. Whilst being chased by this
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4:15–4:17 · rev_746eea1d3e5db36c761303c53a7a1055_118chainsaw man. I don't really find it very
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4:18–4:19 · rev_746eea1d3e5db36c761303c53a7a1055_119fun. I just found it kind of— either it
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4:19–4:21 · rev_746eea1d3e5db36c761303c53a7a1055_120was very boring or kind of frustrating. I
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4:22–4:23 · rev_746eea1d3e5db36c761303c53a7a1055_121never really felt like, oh wow, this is so
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4:24–4:25 · rev_746eea1d3e5db36c761303c53a7a1055_122much fun, I'm having so much fun. And even
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4:26–4:27 · rev_746eea1d3e5db36c761303c53a7a1055_123when you play as the attackers, the
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4:27–4:29 · rev_746eea1d3e5db36c761303c53a7a1055_124killers, it's not even that fun either
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4:30–4:31 · rev_746eea1d3e5db36c761303c53a7a1055_125because all you have to do is just run
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4:32–4:33 · rev_746eea1d3e5db36c761303c53a7a1055_126around in circles until you eventually
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4:34–4:36 · rev_746eea1d3e5db36c761303c53a7a1055_127bump into one of the victims. And because
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4:36–4:38 · rev_746eea1d3e5db36c761303c53a7a1055_128it's a team player game online, there's
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4:38–4:41 · rev_746eea1d3e5db36c761303c53a7a1055_129like 4 victims, and there's quite a lot of
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4:41–4:44 · rev_746eea1d3e5db36c761303c53a7a1055_130the victims considering how small the map
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4:44–4:46 · rev_746eea1d3e5db36c761303c53a7a1055_131is. And then you'll easily bump into some
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4:47–4:49 · rev_746eea1d3e5db36c761303c53a7a1055_132of them just running around in circles.
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4:49–4:50 · rev_746eea1d3e5db36c761303c53a7a1055_133You can lay some traps, make sure stuff is
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4:50–4:52 · rev_746eea1d3e5db36c761303c53a7a1055_134locked, and then when you find them,
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4:52–4:54 · rev_746eea1d3e5db36c761303c53a7a1055_135they're kind of helpless. They can't
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4:54–4:56 · rev_746eea1d3e5db36c761303c53a7a1055_136really do much to fight back. You just got
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4:56–4:57 · rev_746eea1d3e5db36c761303c53a7a1055_137to make sure that you keep on them, you
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4:58–4:59 · rev_746eea1d3e5db36c761303c53a7a1055_138attack them. It doesn't take— I mean, it
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5:00–5:02 · rev_746eea1d3e5db36c761303c53a7a1055_139takes a few hits until you actually take
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5:02–5:04 · rev_746eea1d3e5db36c761303c53a7a1055_140the victim down, so they do have an
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5:04–5:06 · rev_746eea1d3e5db36c761303c53a7a1055_141opportunity to run away. You can't just
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5:07–5:08 · rev_746eea1d3e5db36c761303c53a7a1055_142one-shot kill them. I also encountered
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5:08–5:11 · rev_746eea1d3e5db36c761303c53a7a1055_143some performance issues with the game.
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5:12–5:13 · rev_746eea1d3e5db36c761303c53a7a1055_144For example, whenever the grandpa
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5:13–5:15 · rev_746eea1d3e5db36c761303c53a7a1055_145activates his sonar, for some reason the
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5:15–5:17 · rev_746eea1d3e5db36c761303c53a7a1055_146entire game lags, and I found the game to
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5:17–5:20 · rev_746eea1d3e5db36c761303c53a7a1055_147be not entirely buttery, buttery smooth,
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5:20–5:23 · rev_746eea1d3e5db36c761303c53a7a1055_148even though I'm running this game on a
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5:23–5:25 · rev_746eea1d3e5db36c761303c53a7a1055_14917-inch Razer Blade Pro gaming laptop with
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5:25–5:27 · rev_746eea1d3e5db36c761303c53a7a1055_150RTX 3060 graphics card and 16GB of RAM.
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5:27–5:31 · rev_746eea1d3e5db36c761303c53a7a1055_151So I thought my computer should easily be
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5:31–5:33 · rev_746eea1d3e5db36c761303c53a7a1055_152able to handle a game like this, but Seems
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5:33–5:35 · rev_746eea1d3e5db36c761303c53a7a1055_153like I still struggle with the performance
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5:36–5:37 · rev_746eea1d3e5db36c761303c53a7a1055_154and the frame rates a little bit. I had to
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5:37–5:39 · rev_746eea1d3e5db36c761303c53a7a1055_155turn the graphics down to around medium to
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5:39–5:41 · rev_746eea1d3e5db36c761303c53a7a1055_156get decent and reasonable FPS, but I
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5:41–5:44 · rev_746eea1d3e5db36c761303c53a7a1055_157wasn't really impressed with how the game
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5:44–5:46 · rev_746eea1d3e5db36c761303c53a7a1055_158ran or felt. Like, when you move the
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5:46–5:48 · rev_746eea1d3e5db36c761303c53a7a1055_159camera around, for some reason it makes me
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5:49–5:50 · rev_746eea1d3e5db36c761303c53a7a1055_160feel sick. It doesn't really feel very
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5:51–5:52 · rev_746eea1d3e5db36c761303c53a7a1055_161smooth or fluid when you're moving the
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5:52–5:54 · rev_746eea1d3e5db36c761303c53a7a1055_162camera around and panning around, so I
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5:55–5:57 · rev_746eea1d3e5db36c761303c53a7a1055_163don't really like how the game feels and
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5:57–5:59 · rev_746eea1d3e5db36c761303c53a7a1055_164moves, and I didn't really find the game
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5:59–6:01 · rev_746eea1d3e5db36c761303c53a7a1055_165to be very fun anyway. So unfortunately,
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6:01–6:03 · rev_746eea1d3e5db36c761303c53a7a1055_166I don't really feel like I can recommend
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6:03–6:05 · rev_746eea1d3e5db36c761303c53a7a1055_167this game at the moment for its current
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6:06–6:07 · rev_746eea1d3e5db36c761303c53a7a1055_168price point. I don't really feel like the
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6:07–6:09 · rev_746eea1d3e5db36c761303c53a7a1055_169game offers a lot in replayability. I feel
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6:10–6:12 · rev_746eea1d3e5db36c761303c53a7a1055_170like maybe you have a few goes on a few
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6:12–6:15 · rev_746eea1d3e5db36c761303c53a7a1055_171levels, try victims, try the killers, and
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6:15–6:18 · rev_746eea1d3e5db36c761303c53a7a1055_172then that's it really. There's not really
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6:18–6:19 · rev_746eea1d3e5db36c761303c53a7a1055_173much to keep you coming back to the game.
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6:20–6:21 · rev_746eea1d3e5db36c761303c53a7a1055_174I don't really feel motivated or
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6:22–6:23 · rev_746eea1d3e5db36c761303c53a7a1055_175incentivized to play the game. I don't
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6:23–6:25 · rev_746eea1d3e5db36c761303c53a7a1055_176really feel like a lot of the game is
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6:26–6:27 · rev_746eea1d3e5db36c761303c53a7a1055_177skill-based either. I feel like it's a lot
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6:27–6:28 · rev_746eea1d3e5db36c761303c53a7a1055_178of random luck, like trying to run around
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6:28–6:31 · rev_746eea1d3e5db36c761303c53a7a1055_179in circles trying to avoid the enemy. It
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6:31–6:32 · rev_746eea1d3e5db36c761303c53a7a1055_180feels a bit like playing Pac-Man, and I'm
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6:33–6:36 · rev_746eea1d3e5db36c761303c53a7a1055_181not really a fan of that kind of gameplay.
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6:36–6:38 · rev_746eea1d3e5db36c761303c53a7a1055_182I don't really find it exciting, and I'm
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6:38–6:40 · rev_746eea1d3e5db36c761303c53a7a1055_183not really interested in running away or
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6:41–6:43 · rev_746eea1d3e5db36c761303c53a7a1055_184chasing. I don't really want to play like
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6:43–6:45 · rev_746eea1d3e5db36c761303c53a7a1055_185a cat-and-mouse game. So unfortunately, I
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6:45–6:47 · rev_746eea1d3e5db36c761303c53a7a1055_186have to give this game a 6.2 out of 10.
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6:47–6:50 · rev_746eea1d3e5db36c761303c53a7a1055_187The game looks okay, like I really
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6:51–6:52 · rev_746eea1d3e5db36c761303c53a7a1055_188appreciated my main character, or most of
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6:52–6:55 · rev_746eea1d3e5db36c761303c53a7a1055_189the main characters are like cute-looking
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6:56–6:57 · rev_746eea1d3e5db36c761303c53a7a1055_190girls with nice backsides. And I really
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6:57–6:59 · rev_746eea1d3e5db36c761303c53a7a1055_191like the way they bend down and crouch
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7:00–7:01 · rev_746eea1d3e5db36c761303c53a7a1055_192whilst they're walking because it gives
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7:02–7:03 · rev_746eea1d3e5db36c761303c53a7a1055_193you quite a nice view. But apart from
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7:03–7:05 · rev_746eea1d3e5db36c761303c53a7a1055_194that, I don't really see many things about
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7:05–7:07 · rev_746eea1d3e5db36c761303c53a7a1055_195this game that I really liked. So yeah, I
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7:07–7:09 · rev_746eea1d3e5db36c761303c53a7a1055_196don't think I'd recommend it. And thanks
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7:09–7:11 · rev_746eea1d3e5db36c761303c53a7a1055_197for watching. Goodbye for now.
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7:11–7:13 · rev_746eea1d3e5db36c761303c53a7a1055_198