Recording
Cyberpunk 2077 PULLED from Sony store - MASSIVE FLOP
2020-12-19 · 11 min
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- rev_3f9b13cb620c10bb4058424087e12cb1Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive148 segments
Transcript
Well, well, well. Cyberpunk 2077,
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0:00–0:04 · rev_3f9b13cb620c10bb4058424087e12cb1_0possibly the worst video game in all of
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0:04–0:07 · rev_3f9b13cb620c10bb4058424087e12cb1_1existence. One of the biggest recent flops
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0:07–0:10 · rev_3f9b13cb620c10bb4058424087e12cb1_2of a video game release. The game has
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0:11–0:13 · rev_3f9b13cb620c10bb4058424087e12cb1_3actually been pulled off of the Sony
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0:13–0:15 · rev_3f9b13cb620c10bb4058424087e12cb1_4PlayStation Store because there has just
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0:15–0:18 · rev_3f9b13cb620c10bb4058424087e12cb1_5been so many people demanding refunds, so
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0:18–0:21 · rev_3f9b13cb620c10bb4058424087e12cb1_6many people upset with this lackluster
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0:22–0:24 · rev_3f9b13cb620c10bb4058424087e12cb1_7game. And Sony has just decided that it's
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0:24–0:28 · rev_3f9b13cb620c10bb4058424087e12cb1_8best to just remove the game entirely from
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0:28–0:31 · rev_3f9b13cb620c10bb4058424087e12cb1_9the store. And even though the game
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0:31–0:33 · rev_3f9b13cb620c10bb4058424087e12cb1_10developer team CD Projekt Red has promised
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0:33–0:36 · rev_3f9b13cb620c10bb4058424087e12cb1_11that they're going to fix the game and
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0:37–0:38 · rev_3f9b13cb620c10bb4058424087e12cb1_12everything's going to be fine, it seems as
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0:38–0:40 · rev_3f9b13cb620c10bb4058424087e12cb1_13though there's just too many bugs,
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0:40–0:42 · rev_3f9b13cb620c10bb4058424087e12cb1_14there's too many problems, it's too broken
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0:42–0:45 · rev_3f9b13cb620c10bb4058424087e12cb1_15to be released to the public. And Sony
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0:46–0:48 · rev_3f9b13cb620c10bb4058424087e12cb1_16have decided to just remove it, and also
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0:48–0:50 · rev_3f9b13cb620c10bb4058424087e12cb1_17Microsoft are also refunding the game to
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0:51–0:54 · rev_3f9b13cb620c10bb4058424087e12cb1_18anyone who wants a refund. This has just
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0:54–0:57 · rev_3f9b13cb620c10bb4058424087e12cb1_19been a massive catastrophe for CD Projekt
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0:57–1:00 · rev_3f9b13cb620c10bb4058424087e12cb1_20Red. They're probably losing millions,
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1:00–1:02 · rev_3f9b13cb620c10bb4058424087e12cb1_21maybe billions of dollars, and to be
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1:02–1:04 · rev_3f9b13cb620c10bb4058424087e12cb1_22honest, it serves them right. I hope they
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1:05–1:07 · rev_3f9b13cb620c10bb4058424087e12cb1_23learned a very valuable lesson from this.
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1:08–1:09 · rev_3f9b13cb620c10bb4058424087e12cb1_24You should never rush out a video game.
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1:09–1:11 · rev_3f9b13cb620c10bb4058424087e12cb1_25You should never put out a video game for
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1:11–1:13 · rev_3f9b13cb620c10bb4058424087e12cb1_26sale when it's clearly not finished. They
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1:14–1:16 · rev_3f9b13cb620c10bb4058424087e12cb1_27knew it wasn't finished, they knew it was
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1:16–1:17 · rev_3f9b13cb620c10bb4058424087e12cb1_28full of bugs, and they tried to pull a
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1:18–1:20 · rev_3f9b13cb620c10bb4058424087e12cb1_29fast one. They put it out onto the stores
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1:20–1:22 · rev_3f9b13cb620c10bb4058424087e12cb1_30and sold it to people anyway, and they
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1:22–1:25 · rev_3f9b13cb620c10bb4058424087e12cb1_31thought they could get away with it. They
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1:25–1:26 · rev_3f9b13cb620c10bb4058424087e12cb1_32thought they could just make a bug fix
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1:26–1:28 · rev_3f9b13cb620c10bb4058424087e12cb1_33patch and everything would be fine, but
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1:29–1:30 · rev_3f9b13cb620c10bb4058424087e12cb1_34nope, unfortunately it didn't turn out
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1:31–1:34 · rev_3f9b13cb620c10bb4058424087e12cb1_35that way. And I hope this has been a
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1:34–1:35 · rev_3f9b13cb620c10bb4058424087e12cb1_36massive lesson for other game developers.
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1:36–1:38 · rev_3f9b13cb620c10bb4058424087e12cb1_37They should not sell games until the
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1:39–1:42 · rev_3f9b13cb620c10bb4058424087e12cb1_38game's actually finished. Why would you
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1:42–1:43 · rev_3f9b13cb620c10bb4058424087e12cb1_39release a buggy, unfinished version of
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1:44–1:45 · rev_3f9b13cb620c10bb4058424087e12cb1_40your product? And I'm someone who paid $60
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1:46–1:48 · rev_3f9b13cb620c10bb4058424087e12cb1_41for this game, and I'm absolutely
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1:49–1:50 · rev_3f9b13cb620c10bb4058424087e12cb1_42outraged. What a waste of money. I will be
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1:51–1:53 · rev_3f9b13cb620c10bb4058424087e12cb1_43getting a refund straight away because—
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1:53–1:55 · rev_3f9b13cb620c10bb4058424087e12cb1_44not because it's a bad game. I still think
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1:56–1:58 · rev_3f9b13cb620c10bb4058424087e12cb1_45it's a pretty good game in general,
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1:58–2:00 · rev_3f9b13cb620c10bb4058424087e12cb1_46although there are lots of bugs and
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2:00–2:01 · rev_3f9b13cb620c10bb4058424087e12cb1_47glitches. It doesn't seem like it's a
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2:02–2:04 · rev_3f9b13cb620c10bb4058424087e12cb1_48terrible game, but this is a matter of
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2:04–2:07 · rev_3f9b13cb620c10bb4058424087e12cb1_49principle. I don't want to reward game
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2:07–2:10 · rev_3f9b13cb620c10bb4058424087e12cb1_50developers with my hard-earned money for
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2:10–2:13 · rev_3f9b13cb620c10bb4058424087e12cb1_51an unfinished buggy product. They should
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2:13–2:15 · rev_3f9b13cb620c10bb4058424087e12cb1_52not release things unless it's finished,
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2:16–2:18 · rev_3f9b13cb620c10bb4058424087e12cb1_53and they shouldn't expect the customers to
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2:18–2:20 · rev_3f9b13cb620c10bb4058424087e12cb1_54be happy with the unfinished products,
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2:20–2:22 · rev_3f9b13cb620c10bb4058424087e12cb1_55and this should be a valuable lesson for
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2:22–2:24 · rev_3f9b13cb620c10bb4058424087e12cb1_56them to learn, I think. I just find it
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2:25–2:26 · rev_3f9b13cb620c10bb4058424087e12cb1_57kind of funny how this game has been in
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2:27–2:28 · rev_3f9b13cb620c10bb4058424087e12cb1_58development for such a long time. Okay, I
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2:28–2:31 · rev_3f9b13cb620c10bb4058424087e12cb1_59know nothing about game development, but
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2:31–2:33 · rev_3f9b13cb620c10bb4058424087e12cb1_60come on, how long does it take to make a
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2:33–2:36 · rev_3f9b13cb620c10bb4058424087e12cb1_61game? It's not like this is an amazing,
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2:36–2:38 · rev_3f9b13cb620c10bb4058424087e12cb1_62breathtaking, groundbreaking,
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2:38–2:40 · rev_3f9b13cb620c10bb4058424087e12cb1_63air-smashing new advancement in gaming
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2:41–2:43 · rev_3f9b13cb620c10bb4058424087e12cb1_64tech— technology. It just looks like a
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2:43–2:46 · rev_3f9b13cb620c10bb4058424087e12cb1_65pretty bog-standard cyberpunk themed
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2:46–2:51 · rev_3f9b13cb620c10bb4058424087e12cb1_66GTA. It's not like anything in this game
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2:51–2:53 · rev_3f9b13cb620c10bb4058424087e12cb1_67is brand new or revolutionary, and for
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2:53–2:56 · rev_3f9b13cb620c10bb4058424087e12cb1_68some reason it's taken these developers 8
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2:56–2:58 · rev_3f9b13cb620c10bb4058424087e12cb1_69years. Yeah, the game was originally
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2:59–3:00 · rev_3f9b13cb620c10bb4058424087e12cb1_70around— announced in 2012. It is now 2020.
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3:01–3:05 · rev_3f9b13cb620c10bb4058424087e12cb1_71It has been 8 years and they still haven't
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3:05–3:08 · rev_3f9b13cb620c10bb4058424087e12cb1_72managed to finish making this game, and
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3:08–3:10 · rev_3f9b13cb620c10bb4058424087e12cb1_73the best they have to show for it is this
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3:11–3:12 · rev_3f9b13cb620c10bb4058424087e12cb1_74buggy glitchy mess. Of the current
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3:13–3:16 · rev_3f9b13cb620c10bb4058424087e12cb1_75version that it is. It's just kind of— I
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3:17–3:19 · rev_3f9b13cb620c10bb4058424087e12cb1_76don't know, it's funny. 8 years. 8 years
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3:20–3:23 · rev_3f9b13cb620c10bb4058424087e12cb1_77and they still can't even make a proper
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3:23–3:24 · rev_3f9b13cb620c10bb4058424087e12cb1_78video game. You know, I do feel a little
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3:25–3:27 · rev_3f9b13cb620c10bb4058424087e12cb1_79bit sorry for the development team because
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3:27–3:29 · rev_3f9b13cb620c10bb4058424087e12cb1_80I'm pretty sure that the development team
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3:29–3:31 · rev_3f9b13cb620c10bb4058424087e12cb1_81were saying the game's not ready, we need
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3:32–3:34 · rev_3f9b13cb620c10bb4058424087e12cb1_82more time, we cannot release this game.
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3:34–3:36 · rev_3f9b13cb620c10bb4058424087e12cb1_83And then the executive team were like,
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3:36–3:38 · rev_3f9b13cb620c10bb4058424087e12cb1_84no, we have to release this game, people
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3:39–3:40 · rev_3f9b13cb620c10bb4058424087e12cb1_85want it now, it's Christmas soon.
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3:41–3:42 · rev_3f9b13cb620c10bb4058424087e12cb1_86Christmas is coming, we have to release
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3:42–3:44 · rev_3f9b13cb620c10bb4058424087e12cb1_87our game before Christmas so we can make
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3:44–3:46 · rev_3f9b13cb620c10bb4058424087e12cb1_88lots and lots of money, and now it seems
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3:46–3:49 · rev_3f9b13cb620c10bb4058424087e12cb1_89like the development team are pretty
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3:49–3:51 · rev_3f9b13cb620c10bb4058424087e12cb1_90pissed off with the executive team. It's
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3:51–3:54 · rev_3f9b13cb620c10bb4058424087e12cb1_91pretty funny, I just got this notification
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3:55–3:56 · rev_3f9b13cb620c10bb4058424087e12cb1_92from Reddit whilst making this video. So
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3:56–3:59 · rev_3f9b13cb620c10bb4058424087e12cb1_93there was a tweet from this guy called
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3:59–4:01 · rev_3f9b13cb620c10bb4058424087e12cb1_94Jason Schreurer. Um,
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4:01–4:04 · rev_3f9b13cb620c10bb4058424087e12cb1_95he is— I, I have no idea who he is, but he
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4:04–4:07 · rev_3f9b13cb620c10bb4058424087e12cb1_96says during an internal Q&A with CD
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4:07–4:10 · rev_3f9b13cb620c10bb4058424087e12cb1_97Projekt management on Thursday,
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4:10–4:12 · rev_3f9b13cb620c10bb4058424087e12cb1_98Frustrated Cyberpunk developers asked
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4:12–4:14 · rev_3f9b13cb620c10bb4058424087e12cb1_99blunt questions about the game's rocky
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4:14–4:16 · rev_3f9b13cb620c10bb4058424087e12cb1_100launch. One asked, how could they make a
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4:16–4:19 · rev_3f9b13cb620c10bb4058424087e12cb1_101game about exploitative corporations while
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4:19–4:22 · rev_3f9b13cb620c10bb4058424087e12cb1_102forcing devs to crunch? Isn't that kind of
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4:22–4:25 · rev_3f9b13cb620c10bb4058424087e12cb1_103ironic? Isn't the whole game about— about—
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4:25–4:28 · rev_3f9b13cb620c10bb4058424087e12cb1_104what is it about? I think the game is
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4:29–4:31 · rev_3f9b13cb620c10bb4058424087e12cb1_105supposed to be about corporate corruption
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4:32–4:33 · rev_3f9b13cb620c10bb4058424087e12cb1_106and how greedy, exploitative people
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4:33–4:37 · rev_3f9b13cb620c10bb4058424087e12cb1_107at the top are exploiting the poor,
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4:37–4:39 · rev_3f9b13cb620c10bb4058424087e12cb1_108innocent, good people and the hard-working
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4:39–4:42 · rev_3f9b13cb620c10bb4058424087e12cb1_109people get taken advantage of. It's kind
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4:42–4:45 · rev_3f9b13cb620c10bb4058424087e12cb1_110of ironic that the, the game of the story
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4:46–4:48 · rev_3f9b13cb620c10bb4058424087e12cb1_111has become the reality for the game
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4:48–4:50 · rev_3f9b13cb620c10bb4058424087e12cb1_112company. So what are the next logical
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4:50–4:53 · rev_3f9b13cb620c10bb4058424087e12cb1_113steps for CD Projekt Red? Well, now that
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4:53–4:57 · rev_3f9b13cb620c10bb4058424087e12cb1_114the game is off of the stores of Sony and
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4:57–5:00 · rev_3f9b13cb620c10bb4058424087e12cb1_115Microsoft, I think the game is going to
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5:00–5:02 · rev_3f9b13cb620c10bb4058424087e12cb1_116stay on the stores for computer,
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5:02–5:05 · rev_3f9b13cb620c10bb4058424087e12cb1_117so PC players will still be able to buy
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5:05–5:08 · rev_3f9b13cb620c10bb4058424087e12cb1_118the game. And I think it's the PC players
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5:08–5:10 · rev_3f9b13cb620c10bb4058424087e12cb1_119who had good computers who were having the
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5:10–5:13 · rev_3f9b13cb620c10bb4058424087e12cb1_120least problems. So basically CD Projekt
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5:13–5:15 · rev_3f9b13cb620c10bb4058424087e12cb1_121Red should just take some time to think
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5:16–5:19 · rev_3f9b13cb620c10bb4058424087e12cb1_122about their next move and just put their
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5:20–5:22 · rev_3f9b13cb620c10bb4058424087e12cb1_123heads down and get to work. Chop chop,
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5:23–5:25 · rev_3f9b13cb620c10bb4058424087e12cb1_124chop chop, fellows, and get the game fixed
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5:25–5:28 · rev_3f9b13cb620c10bb4058424087e12cb1_125and ready so it's ready for next year,
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5:29–5:32 · rev_3f9b13cb620c10bb4058424087e12cb1_126and then you can sell it, and then
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5:32–5:33 · rev_3f9b13cb620c10bb4058424087e12cb1_127everything will be fine, and then people
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5:34–5:35 · rev_3f9b13cb620c10bb4058424087e12cb1_128can stop moaning about stupid video games.
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5:35–5:37 · rev_3f9b13cb620c10bb4058424087e12cb1_129This really has been a massive catastrophe
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5:37–5:39 · rev_3f9b13cb620c10bb4058424087e12cb1_130a huge blow to the company's reputation.
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5:39–5:43 · rev_3f9b13cb620c10bb4058424087e12cb1_131I don't know how they're going to recover
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5:43–5:45 · rev_3f9b13cb620c10bb4058424087e12cb1_132from this. They must have lost so much
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5:45–5:47 · rev_3f9b13cb620c10bb4058424087e12cb1_133money that even if they do manage to fix
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5:47–5:49 · rev_3f9b13cb620c10bb4058424087e12cb1_134the game and they get people to buy the
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5:50–5:52 · rev_3f9b13cb620c10bb4058424087e12cb1_135game again, they're probably not gonna
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5:52–5:54 · rev_3f9b13cb620c10bb4058424087e12cb1_136make money from this. They're probably
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5:54–5:56 · rev_3f9b13cb620c10bb4058424087e12cb1_137going to lose quite a lot of money, and
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5:56–5:58 · rev_3f9b13cb620c10bb4058424087e12cb1_138the damage to their reputation is probably
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5:59–6:01 · rev_3f9b13cb620c10bb4058424087e12cb1_139gonna harm them going into the future as
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6:01–6:03 · rev_3f9b13cb620c10bb4058424087e12cb1_140well. This is just a really, really bad
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6:03–6:06 · rev_3f9b13cb620c10bb4058424087e12cb1_141time to be a CD Projekt Red shareholder.
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6:06–6:08 · rev_3f9b13cb620c10bb4058424087e12cb1_142But if you're interested in buying their
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6:09–6:12 · rev_3f9b13cb620c10bb4058424087e12cb1_143stock for a better price, I guess now is a
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6:12–6:15 · rev_3f9b13cb620c10bb4058424087e12cb1_144good time to buy. And I guess after time,
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6:15–6:18 · rev_3f9b13cb620c10bb4058424087e12cb1_145time will heal and then the share value
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6:19–6:21 · rev_3f9b13cb620c10bb4058424087e12cb1_146will go back up to what it used to be.
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6:21–6:22 · rev_3f9b13cb620c10bb4058424087e12cb1_147