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Recording summary · February 2024

The Easiest Fastest Way To Kill All TERMINIDS At All Levels - Helldivers 2

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Overview

Daniel demonstrates combat tactics, enemy attack patterns, and weak points for defeating various Terminid enemies in Helldivers 2.

Tiny Terminids typically fall to one shotgun blast or multiple rounds from assault rifles or pistols, while standing on rocks alongside orbital lasers and grenade spam serves as an effective general approach to eliminate enemies safely.

Brood Commanders and Armored Walkers take damage quickly when targeted in the head or legs, though they can attempt a final attack after losing their heads.

Armored Crushers, also referred to as Chargers, can be engaged by targeting exposed rear weak points, rail cannon strikes, grenade spam, sticking stratagems to them, or rocket launchers, while the 500 kg bomb carries friendly fire risks from slow deployment.

Bile Titans are vulnerable to rail cannon strikes and orbital lasers, with rail cannon hits sometimes requiring follow-up attacks, whereas 500 kg bombs and expendable rocket launchers are less reliable.

Stalkers whip players with tongues, jump long distances, turn invisible, and move too quickly to outrun, requiring the destruction of their lair to stop attacks permanently.

Armored enemies with gaps between neck and arm armor can be handled with grenades or avoided entirely due to slow movement, appearing alongside vomit-spewing enemies with orange backs.

Themes

Tactics and weaponry for Helldivers 2 Terminid enemies

Stratagem balance and weapon efficacy against larger enemies

Uncertainties & gaps

Whether the game developers nerfed stratagems to account for longer cooldown times is unconfirmed.

The effectiveness of the railgun against the Bile Titan was not determined because Daniel was stomped on before firing.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology