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Recording summary · June 2024

Helldivers 2 – The TANKIEST Build in the Game.. Is Great! (Solo, Group, Helldive Difficulty)

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Overview

Daniel tests a tank build in Helldivers 2 against Automatons using the B-27 Fortified Commando heavy armor set with extra padding and a 200 armor rating, the Punisher Plasma, grenade pistol, Impact Grenade, and stratagems including the Expendable Anti-Tank Missile Launcher, 500 kg Bomb, and Airburst Strike.

In the initial mission run, Daniel utilizes a Supply Backpack for extra stims and defense, destroying fabricators, turrets, and enemies while withstanding heavy explosions before being staggered and killed by a Factory Strider.

Daniel subsequently modifies the build to incorporate the Ballistic Shield Backpack on the back for rear protection, assaults an Automaton base, targets a Factory Strider with a 500 kg bomb and Airburst Strike, and dies during the combat.

Themes

Tank build equipment configuration, including B-27 Fortified Commando armor with a 200 armor rating, Punisher Plasma, grenade pistol, and Impact Grenades.

Effectiveness of the Punisher Plasma regarding range, crowd control, and stagger capability against Automaton units.

Retention of public match settings rather than switching to solo play due to the Tab key stopping video recording software.

Testing passive defense against rear damage using the Ballistic Shield Backpack worn on the back.

Developments

Daniel calls down a supply pack and an expendable missile launcher after entering the mission.

Daniel destroys an Automaton turret using two shots from the missile launcher.

Daniel destroys multiple fabricators using grenades and a 500 kg bomb.

Daniel fights a Factory Strider that survives a 500 kg bomb and an attempt to land on top of it.

A Factory Strider staggers and kills Daniel.

Daniel dies during an engagement attacking an Automaton base and deploying an Airburst Strike and 500 kg bomb against a Factory Strider.

Uncertainties & gaps

Whether anyone would join Daniel's game session since an SOS beacon was not activated.

Whether hitting the orange glowing section of the Automaton turret was necessary to damage it with a second missile shot.

Whether impact grenades could destroy Automaton fabricators until Daniel verified it during gameplay.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology