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Recording summary · January 2023

DO NOT BUY Warhammer 40,000: Darktide - unfinished game

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Overview

Daniel logged over 140 hours in Warhammer 40,000: Darktide due to a lack of other entertaining games, but experienced boredom and found substantial issues with end-game progression after reaching the maximum level of 30.

Maximum difficulty felt relatively easy with a competent team, but docket payouts offer little reward, money turns largely useless once items are bought, and crafting materials remain the only useful resource.

The game suffers from repetitive maps, limited visual variety, and unbalanced weaponry where only a few options such as the energy sword, boltgun, plasma rifle, and flamethrower feel truly viable.

Potential improvements to address the bare-bones state include MMO-style features, chest and boss loot drops, weapon attachments, customizable ship quarters, ten-player raids, stat-bearing armor, and factions like Orks, Chaos Marines, Tau, or Eldar.

Themes

Lack of end-game content and purpose after reaching level 30

In-game currency worthlessness and the role of upgrade materials

Repetitive level design and visual uniformity

Weapon balance issues and lack of viable loadout options

Suggested additions: loot mechanics, weapon attachments, player housing, and raids

Desired faction and environment expansions

Overall assessment of game feel and social gameplay

Uncertainties & gaps

The exact name of the crafting resource resembling steel or plastic steel.

Whether killing bosses or mini bosses yields any extra bonus in order dockets or materials.

The full recommendation status of the game due to an unidentified missing element.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology