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Recording summary · May 2021

why I HATE Monster Hunter Rise on Switch Lite

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Overview

Daniel reviews a video game referred to as Monster Hunter Rising on the Switch Lite with low initial expectations following a prior negative experience with Monster Hunter Generations.

The review targets long loading times, prompt agreements, character designs, graphics relative to PC standards, and sluggish controls.

Daniel criticizes the boss fights, difficulty level, unresponsiveness, and repetitive mechanics, ultimately deeming the game not worth purchasing and awarding it a 2.1 out of 10 rating.

Themes

Initial setup, menu navigation, and issues with loading times and user agreements.

Mission selection, opting for advanced difficulty, and evaluations of character designs and weaponry.

Visual quality evaluated alongside high-end PC gaming hardware.

Exploration gameplay, lack of a sprint mechanic, absence of fall damage, and comparisons within the Monster Hunter franchise.

Combat dynamics, comparisons to Devil May Cry and Ninja Gaiden, and recurring boss battles.

Mounting mechanics, turf battles between monsters, and overall final verdict on the game.

Developments

Daniel wiped the screen of the Switch Lite.

Daniel jumped off a cliff in the game without sustaining fall damage.

Daniel died twice during boss encounters.

Daniel mounted monsters while two bosses engaged in combat with each other.

Uncertainties & gaps

Whether the exact title of the game is Monster Hunter Rising.

Whether the Great Izuchi is specifically the dinosaur shown.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology