Recording summary · December 2015
[2015-12-05] My new game on xcode 7 macbook pro [w6l6k7GKaAU]
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Overview
Daniel is developing a survival game currently rendered with red blocks, focusing on surviving multiple days by monitoring energy, hunger, warmth, and happiness.
The core gameplay involves harvesting crops, gathering wood and berries, taking damage or engaging in combat in the woods, cooking food, managing fireplace warmth and house door heat loss, and advancing days through sleeping.
Daniel plans future features including game over conditions, marketplace trading, quests, additional furniture, and pub marriage mechanics, while noting two prior completed games released on the App Store.
Themes
Current visual state and survival attribute mechanics of Daniel's new game.
Sleeping mechanics, day progression, and building structures such as beds and fireplaces.
House door mechanics affecting warmth loss and outdoor crop regrowth.
Resource gathering, combat, and damage mechanics in the woods.
Cooking food and troubleshooting fireplace and chimney smoke animations.
Planned features including marketplaces, quests, and relationship systems at a pub.
Coding challenges with statistics and Daniel's two finished games released on the App Store.
Developments
Daniel deleted most of the code for the game's statistics and rewrote it from scratch to resolve earlier issues.
Daniel completed two games and published them on the App Store.
Uncertainties & gaps
Whether the new game currently contains bugs.
What specific additional items will be added for building beyond possibilities like a stove and chairs.
Why the chimney smoke did not appear initially when wood was added to the fireplace.
The exact nature of future quest challenges and the specific mechanics of the proposed pub relationship system.
Why deleting and rewriting the code resolved the problem with the game statistics.