Recording summary · July 2024
Elden Ring Hand-to-Hand combat - How to Build a FIRE FISTS Monk Build (Shadow of the Erdtree Build)
AI-generated reading aids, not verified accounts.
These summaries describe what appears in the transcripts. A speaker’s claims are not established facts, and transcription or speaker-label errors can carry through. Check the linked transcripts and original recordings for context.
Months and years group recording metadata—not necessarily when an event happened. Undated recordings remain separate.
Read this recording’s transcript →
Overview
Daniel showcases and tests a Fire Monk build centered on Dry Leaf Arts with Palm Blast, adjusting talismans, Physick tears, and incantations to assess damage output and stagger potential.
Initial configurations combine Godfrey Icon, Shard of Alexander, Fire Scorpion Charm, Crusade Insignia, Flame-Shrouding Cracked Tear, Bloodsucking Cracked Tear, Fire Affinity Palm Blast, Golden Vow, and Flame, Grant Me Strength, observing damage fluctuations between 7,000 and 12,000.
Subsequent variations test replacements including Oil-Soaked Tear, Ritual Sword Talisman, Strength-Knot Crystal Tear, and Howl of Shabriri, yielding lower damage of 7,000 to 10,000 and an unexplained loss of enemy hit stagger.
Themes
Fire Monk build composition, featuring Dry Leaf Arts with Palm Blast, specific incantations, talismans, and Physick tears.
Damage output testing across different talisman, tear, and buff combinations.
Stagger potential and enemy reactions during combat tests.
Developments
Daniel showcases a Fire Monk build utilizing Dry Leaf Arts with Palm Blast alongside specific equipment and incantations.
Daniel conducts multiple tests altering build components to evaluate damage outputs ranging between 7,000 and 12,000.
Daniel tests substituting the Bloodsucking Cracked Tear with the Oil-Soaked Tear.
Daniel tests Ritual Sword Talisman, Strength-Knot Crystal Tear, and Howl of Shabriri, recording reduced damage outputs between 7,000 and 10,000.
Daniel observes an unexplained absence of hit stagger on enemies during testing.
Uncertainties & gaps
It is unclear why the build cannot consistently reach the peak damage of 12,000.
It is uncertain whether fire buffs or strength buffs yield a greater damage increase.
The cause behind enemies failing to stagger upon being hit remains unidentified.
It is unknown whether a secret helmet exists that boosts damage for Palm Blast.