Recording summary · February 2024
DO NOT BUY Granblue Fantasy: Relink
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Overview
Daniel evaluated Granblue Fantasy: Relink after several hours of play, assigning it a 6.2 out of 10 score and a do-not-buy recommendation due to lackluster combat, linear progression, drawn-out cutscenes, predictable archetypes, and visuals perceived as unreflective of its £50 price.
Daniel experienced dynamic action combat with computer-controlled allies, finding keyboard and mouse controls awkward, battles repetitive and overly easy on the hardest difficulty, and coordinated attacks poorly executed.
Daniel compared the visuals to mobile titles like Genshin Impact and Honkai: Star Rail, noted a physics ragdoll engine for smashing boxes, observed a linear skill tree, skipped lengthy cutscenes, and regarded the story and characters as stereotypical.
Themes
Overall reception and recommendation score for Granblue Fantasy: Relink.
Combat mechanics, controls, difficulty, and companion interactions.
Visual quality, pricing comparisons with mobile titles, and physics features.
Progression systems, cutscenes, and character tropes.
Developments
Daniel played Granblue Fantasy: Relink for a few hours alongside computer-controlled party members.
Daniel assigned Granblue Fantasy: Relink a score of 6.2 out of 10 and issued a do-not-buy recommendation.
Daniel skipped multiple cutscenes during gameplay.
Uncertainties & gaps
Whether Granblue Fantasy: Relink becomes more in-depth, challenging, or complex later on remains unconfirmed due to Daniel not progressing far enough into the game.