Recording summary · November 2015
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Overview
Daniel demonstrates and tests a runner jumping game featuring a green block character named Hank, detailing the code setup of image views, an integer variable, and an NSTimer updating vertical movement every 0.05 seconds.
Gameplay mechanics involve screen taps setting hankJump to 30 and floor contact setting it to 0 to halt falling, while identified bugs include sinking into the floor and unlimited jumping.
Themes
Code configuration including image views, the hankJump integer variable, and an NSTimer executing every 0.05 seconds to control vertical movement.
Runner game mechanics involving screen tap jumping physics and floor collision stopping logic.
Game bugs involving character floor sinking and unbounded jump capability.
Developments
Daniel tests the game implementation and encounters an issue.
Uncertainties & gaps
Daniel is uncertain regarding the exact mechanism of the jump math during testing.
Daniel is unsure how to restrict player jumping to a maximum of two times.