Recording summary · June 2024
Helldivers 2 – This STEALTH Loadout & Playstyle Makes Automaton Games So Easy (Helldive Difficulty)
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Overview
Daniel showcases a stealth build using light armor, no support weapons or backpacks, and heavy reliance on orbital strikes and airstrikes to eliminate objectives while avoiding prolonged fights.
Daniel executes a difficulty level 9 mission targeting command bunkers, employing tactics like long-range strikes and stunning enemies such as Devastators and Hulks.
Frustration is voiced regarding teammates pursuing side objectives instead of extracting immediately after the primary objectives are finished, arguing that requisition and experience are unnecessary at high player levels.
Themes
Loadout configuration featuring Trailblazer Scout Armor, Diligence Counter Sniper, Senator Pistol, stun grenades, and offensive stratagems without support packs or weapons.
Stealth and long-range engagement tactics on level 9 missions to clear command bunkers while avoiding sustained combat.
Evaluation of farming side objectives versus prompt extraction in high-difficulty missions.
Developments
Daniel destroys command bunkers using stratagems such as the orbital laser, rail cannon strike, and airburst strike during a difficulty level 9 mission.
Daniel observes a motionless cluster of 21 bots standing together.
Uncertainties & gaps
Whether the motionless cluster of 21 bots resulted from a spawn bug.
The precise cause of player death following the attack on the final command post.
Whether finishing side objectives provides additional samples.
Whether teammates are delaying extraction specifically to gather samples.