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Recording summary · March 2022

Elden Ring NEEDS an EASY mode! [2fkeSu8AUJQ]

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Overview

Daniel has invested more than 87 hours in Elden Ring and reached level 75, but the intense difficulty undermines his enjoyment, prompting concerns that he will not finish the game or achieve a sense of satisfaction.

FromSoftware should introduce selectable difficulty settings such as an easy mode so players can experience the world and lore without excessive challenge, especially given busy schedules and other gaming commitments.

Daniel criticizes the design around bosses, one- or two-hit attacks that persist despite leveling up, long runbacks and loading screens, and having to resort to cheap tactics such as flee-and-summon strategies rather than skill.

Themes

Elden Ring difficulty options and accessibility for exploring lore and world design.

Boss encounter scaling, one-hit deaths, runbacks, and loading screens.

Game pacing, player time constraints, and balancing issues between over-grinding and punishing encounters.

Developments

Daniel spent nearly two days stuck on General Radahn before defeating the boss by running away and repeatedly resummoning NPCs.

Daniel exited a challenging castle, grinded levels, and returned to defeat every enemy within two hits.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology