Recording summary · November 2021
Why I HATE Death Stranding - Terrible Game
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Overview
Daniel purchased Death Stranding at a 70% discount on Steam for £16 after initially avoiding it, and reviewed the game's systems, mechanics, and design.
The core delivery loop requires managing inventory, balance, and fall damage across rugged terrain using tools like ropes, ladders, leg exoskeletons, and floating carriers, alongside encounters with stealth-oriented invisible entities and human mules.
Daniel found the delivery gameplay unique but tedious and frustrating, criticizing the asynchronous social media-style like system and proposing an in-game economy with currency, shops, customizable housing, or an MMO structure with visible players for future titles like Death Stranding 2.
Unlocking vehicles such as motorbikes and trucks diminishes early-game terrain challenges like abseiling and river crossings, shifting gameplay toward battery management and power generation and making navigation significantly easier.
Despite criticisms, Daniel had a fairly good time, praised the concept as unique and interesting, and recommended trying the game at its discounted £16 Steam price point.
Themes
Steam purchase and pricing discount evaluation.
Core delivery mechanics, terrain traversal, balance management, and enemy types.
Reward system criticisms, including preferences for currency and player housing over asynchronous likes.
Impact of vehicles on navigation difficulty, terrain challenges, and power management.
Overall reception and proposals for future iterations such as Death Stranding 2.
Developments
Daniel purchased Death Stranding at a 70% discount on Steam.
Daniel reviewed Death Stranding after playing through its progression systems.