Recording summary · March 2024
Testing ALL ARMOR In The New Helldivers 2 Update | HUGE Patch, Armor Rating FIXED
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Overview
Repairs to broken armor ratings have enabled heavy armor to mitigate damage effectively compared to light and medium sets, providing superior protection against swarms and slowing effects despite reduced speed.
Armor inventory offerings feature diverse base ratings and passive perks such as Extra Padding, Democracy Protects, Servo-Assisted, and Fortified, alongside rotating Superstore selections and uniform helmet stats.
A feature to exchange surplus super samples for rewards like medals or super credits remains desired once ship upgrades are finished.
Themes
Testing heavy armor survivability against enemy mob attacks relative to medium and light armor sets.
Disadvantages of relying on light armor speed against swift or slowing enemies.
Armor ratings, passive traits, helmet stat uniformity, and rotating Superstore inventory offerings.
Trading excess super samples for items such as medals or super credits following complete ship upgrades.
Developments
Fixes were deployed for the game's armor ratings roughly 4 to 5 weeks after release.
Testing was conducted comparing damage taken across heavy, medium, and light armors against enemy mobs.
Uncertainties & gaps
Whether bile spewer mortar attacks count as explosive damage for explosive resistance passives.
Why certain light armors, like the infiltrator armor, feature differing ratings such as 64 or 70 without possessing the extra padding trait.