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Recording summary · November 2022

Why I HATE CyberPunk 2077 (2022 review)

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Overview

Daniel returned to Cyberpunk 2077 after watching the anime Edgerunners, finding the game significantly improved since its 2020 launch despite retaining frustrating flaws, and logged 109 hours across two completions to make it a close second favorite game of the year after Elden Ring.

Technical and gameplay critiques include severe 10 to 15 second menu lag on an RTX 3060 Razer Blade Pro laptop unresolved by lowering settings, bullet-sponge enemies that make automatic guns and basic pistols feel underpowered compared to katanas and the Comrade's Hammer, police that fail to pursue in squad cars, and an open world lacking the dynamic emergent systems found in Grand Theft Auto.

Narrative aspects feature slow, slurred voice acting—particularly Keanu Reeves's Johnny Silverhand—and passive passenger rides during side missions, while the depressing endings prevent saving protagonist V from death, mirroring Edgerunners' tragic tone and offering choices like surrendering her soul to Arasaka or returning to Earth with six months to live.

Daniel purchased the game at a 50% discount, considers it a great value, and recommends buying it especially on sale despite complaints about narrative closure and weapon balance.

Themes

Cyberpunk 2077 reception, comparison with Elden Ring, and overall value at a discount.

Technical performance, hardware behavior on an RTX 3060 Razer Blade Pro laptop, and inventory menu lag.

Combat balance, bullet-sponge enemies, melee katanas, Comrade's Hammer, and underpowered firearms.

Night City open-world design, police pursuit AI, and systemic emergent events compared to Grand Theft Auto.

Side-mission pacing, dialogue delivery, voice acting, and passive passenger driving segments.

Story endings, endgame choices, Arasaka cyberspace fate, and lack of narrative resolution for V.

Developments

Daniel played Cyberpunk 2077 upon release in 2020 and disliked the experience due to bugs and jankiness.

Daniel watched the anime series Edgerunners and decided to revisit Cyberpunk 2077.

Daniel accumulated 109 hours across two playthroughs and achieved two endings in Cyberpunk 2077.

Daniel purchased Cyberpunk 2077 at a 50% discount.

Uncertainties & gaps

Whether severe inventory framerate drops stem from laptop hardware or software optimization issues.

Whether reaching higher police response levels eventually dispatches MAX TAC units.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology