Recording summary · June 2024
Helldivers 2 - THIS EXOSUIT loadout is INSANE.. (Solo + group Helldive Difficulty)
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Overview
Daniel runs a Helldivers 2 loadout alternating between Patriot and Emancipator exosuits on Helldive difficulty, comparing the experience to Armored Core while confronting lengthy cooldowns, limited ammunition, turret damage, Hulk weak points, bright weapon flashlights, and mech survivability issues.
The Emancipator's autocannons are evaluated as superior to the Patriot despite both mechs lacking heavy armor, and Daniel favors mech customization features such as shoulder weapons, dual loadouts, reload capabilities, and a self-destruct mechanism.
Themes
Helldivers 2 exosuit viability, cooldown management, and loadout rotation on Helldive difficulty.
Desired mech features including customization, reloading, and self-destruct mechanisms.
In-game combat and matchmaking challenges such as Hulk weak points, blinding flashlights, and delayed player connections.
Developments
Daniel deploys into an undated solo Helldive difficulty ICBM mission utilizing an exosuit loadout.
An enemy turret destroys the arm of Daniel's Patriot exosuit, disabling its machine gun.
Daniel retrieves launch codes after deploying an Emancipator exosuit and calling in an orbital laser.
Daniel depletes reinforcements following teammate deaths and waits for cooldown timers until reinforcements arrive and an additional player connects.
Uncertainties & gaps
Whether the Patriot exosuit's rockets failed to register damage due to a game bug remains uncertain.
Whether a new Helldivers 2 warbond is releasing soon or if the observed in-game items were super credits is uncertain.