Recording summary · September 2024
Why i HATE Warhammer 40,000: Space Marine 2
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Overview
Space Marine 2 includes campaign, Eternal War player versus player, and operations player versus environment modes, offering six operations missions, two main enemy factions with distinct combat characteristics, six character classes, and weapon and armor progression.
Daniel evaluated Space Marine 2, commending aspects of combat, leveling, and tiered weapon perk progression, but criticizing restrictive weapon selections, purely cosmetic armor customization, a linear class skill tree, and a more repetitive gameplay loop compared to Helldivers 2.
Daniel encountered technical problems playing on a 21:9 ultrawide monitor, including stretched 16:9 visuals and severe frame rate drops to around 5 FPS that required toggling resolutions to temporarily remedy.
Themes
Game modes and comparison between campaign and operations.
Mission count and differences in fighting Tyranid versus Chaos Marine enemies.
Character classes, armory mechanics, and armor customization in operations.
Melee, secondary, and primary weapon selection, progression, and balance.
Technical issues involving ultrawide aspect ratio support and frame rate drops.
Gameplay loop and feature comparisons between Space Marine 2 and Helldivers 2.
Developments
Daniel purchased an ultrawide monitor with a 21:9 aspect ratio and 3440x1440 resolution.
Daniel adjusted the in-game display resolution and lowered graphics settings to troubleshoot performance lag.
Uncertainties & gaps
Whether the campaign was finished halfway through or through the planet Kadaku.
Whether Avarax has only two operations.
Whether a particular mission on the subsequent planet is a Tyranid mission.
Whether operation mission 3 is Chaos, mission 4 is also Chaos, or what the fifth locked operation contains.
How the heavy bolt pistol is worse than the bolt pistol beyond rate of fire, or how the Multi-Melter differs from the normal Melter.
Whether the game developers plan to implement ultrawide aspect ratio support.
Whether the frame drops are caused by system limitations or unexplained game issues.