Recording summary · October 2015
My iOS game on xcode on macbook air - development update [X5cF7uRkQtg]
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Overview
Daniel reviews game development progress, demonstrating walking animations, a temporary restart button with an intermittent bug, and the Tank Runover mechanic using an invisible ImageView following the tank to eliminate zombies upon contact.
Daniel evaluates hardware constraints on a MacBook Air exhibiting high memory and swap usage while waiting for Xcode to finish updating and downloading on an arrived MacBook Pro.
Daniel imports and configures new zombie sprites, adjusts animation properties, fixes disappearing sprite errors caused by missing image assignments, and considers gameplay balance, audio options, and visual enhancements.
Themes
Game mechanics and animation updates, including NSArray sprite flipping, invisible contact zones, and fixing missing image references.
Future gameplay design concepts, including faster zombie variations, multi-level progression, tank speed adjustments, power-ups, traps, razor blade attachments, and destructible obstacles.
Hardware transitions from a MacBook Air experiencing high memory usage to a newly arrived MacBook Pro running Xcode installations.
Asset creation challenges, audio sourcing considerations, and projectile visual styling options.
Developments
A purchased MacBook Pro arrives and downloads Xcode.
Daniel downloads zombie sprite files and imports them into Supporting Files within Xcode.
Daniel tests new zombie walking code, detects disappearing sprites due to missing image assignments, and corrects the file references.
Uncertainties & gaps
Daniel is uncertain how to reduce the tank's movement speed in code.
Daniel is uncertain how to implement an explosion animation.
Daniel does not know how to implement sound effects, when to review sound tutorials, or whether recording an explosion sound from YouTube is illegal.
Daniel has not decided whether the tank projectile should remain a fireball or change into a cannonball.