Recording summary · March 2025
DO NOT BUY Assassin's Creed Shadows - Very disappointing...
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Overview
Daniel played Assassin's Creed Shadows and judged it to be bland, boring, and unfavorable when compared to games like Sekiro and Ghost of Tsushima.
The game features a dual-character structure split between stealth and brute-force melee, which risks disappointing fans of traditional assassin gameplay.
Daniel assigned the game a score of 6.2 out of 10 and deemed it not worth the £60 price tag, criticizing repetitive combat, a lack of physical momentum, passive enemy AI on top difficulty, unskippable cutscenes, and a lackluster story.
Themes
Dual-character structure dividing stealth mechanics and samurai melee combat.
Combat mechanics covering strikes, parrying, dodging, dash attacks, automated targeting, and the lack of physical weight or momentum.
Unskippable opening clips, prologue sequences, and delays in dialogue.
Visual performance and game optimization across low-end PCs and laptops.
Discussions surrounding the historical plausibility of a Black samurai in Japan.
Story quality, voice performances, open-world design, comparisons to Shogun, and the overall final score.
Developments
Daniel adjusted the game difficulty to the maximum setting.
Daniel attacked and defeated villagers in the game.
Daniel struck and killed an eagle.
Uncertainties & gaps
The precise count of unskippable branding screens at launch, estimated at roughly 8 to 10.
Whether the dash strike function relies on a standard cooldown or regenerates gradually over time.
The complete trajectory of the narrative beyond Daniel's personal conjecture involving Lord Nobunaga and civil strife.