Recording summary · February 2024
Helldivers 2 - How to Master HELLDIVE Difficulty (Highest Difficulty Guide)
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Overview
Full-map Helldive difficulty missions like E-710 fuel and ICBM launches serve as the best method to gather rare and super samples for ship module upgrades, whereas shorter eradicate missions suit XP and medal farming.
Effective setups feature daytime open planets, the Nuclear Radar bridge upgrade, stealth via light Scout armor, weapons such as the Slugger Shotgun and Redeemer Pistol, and stratagems like the Orbital Laser, Railcannon Strike, Expendable Anti-Tank launcher, and Guard Dog Rover.
Tactical execution focuses on deploying gear immediately upon landing, using stealth to avoid unnecessary patrols, pinging objectives on the minimap, and ensuring the teammate holding super uranium samples extracts safely.
Helldive difficulty presents heavy encounters with Bile Titans requiring distance management, cooldown tracking, light armor for outrunning hordes, and tools like the Slugger Shotgun when supplies run low.
Opening the radial menu with X allows players to bank regular, rare, and super samples at the extraction zone early, avoiding sample loss if a carrier dies far away or misses the dropship.
Themes
Farming samples versus farming XP, medals, and currency points across different mission types.
Planet preferences favoring bright daylight environments like Estanu and Krimzika over low-visibility sandy planets like Hellmire and Erata Prime.
Bridge upgrades, specifically the Nuclear Radar requiring Target Software, 80 common samples, and 40 rare samples to extend minimap ping range by 50 meters.
Evaluation of weapons, praising the Slugger Shotgun, Redeemer Pistol, and Impact Grenades, while criticizing the Breaker Spray and Pray.
Armor and stealth mechanics, highlighting light Scout armor's 30 percent detection reduction, crouching, and going prone to avoid patrol engagement.
Stratagem choices including Orbital Laser, Railcannon Strike, Expendable Anti-Tank rocket, and backpack options such as the Guard Dog Rover, Jump Pack, and Shield Generator.
Combat and sample extraction gameplay, including engaging armored enemies, utilizing minimap pings, locating super uranium around distinct rock formations, and coordinating evacuation.
Combat tactics and cooldown management against Bile Titans and swarms on Helldive difficulty.
Kiting massive hordes and running to gain distance while out of ammunition, aided by light armor.
Dropping and banking samples at extraction via the radial menu to avoid losing upgrades.
Developments
Anti-tank missiles came off cooldown, a shot struck a Bile Titan's leg, and another target died.
Daniel lost the rover backpack and attempted to summon another.
Past teammates carrying all samples died far away or failed to reach the evacuation dropship, resulting in the loss of all samples.
Uncertainties & gaps
The in-game UI states the Slugger Shotgun is light armor penetrating, despite testing showing penetration against medium armor and armored walkers.
Whether the Railcannon Strike can one-shot a Bile Titan has not been observed.
The specific reason boosters could not be clicked remains unstated.
Whether Brood Commanders have armor plating was treated with uncertainty before confirming they do not.
Whether hitting the Bile Titan in the leg was an effective place to strike it or if striking the stomach was better.
The reason why the rover backpack was lost.