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Recording summary · March 2024

Helldivers 2 - Testing the NEW Flamethrower, Is It Good Now? (High Difficulty Tips)

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Overview

A Helldivers 2 balance patch improved the flamethrower's damage while nerfing the railgun, establishing the flamethrower as a viable option against armored chargers and swarms of lighter enemies.

Gameplay testing of the updated flamethrower highlighted drawbacks, such as self-immolation risks, friendly fire, an inability to slow charging enemies, and poor performance against Bile Titans.

Exterminate Terminids missions presented challenges, including increased quotas, problems controlling upgraded Hellpods, and rapidly extinguishing flames on specific targets.

Themes

Helldivers 2 balance adjustments affecting the railgun and flamethrower.

Flamethrower combat viability against chargers, small bugs, and Bile Spewers.

Flamethrower drawbacks, including lack of enemy slow-down effects and self-damage hazards.

Ineffectiveness of the flamethrower against Bile Titans.

Suggested game design improvements, including charring visual effects, slower-burning sticky oil fuel, and fuel backpack mechanics.

Increased difficulty of Exterminate Terminids missions and Hellpod steering limitations.

Developments

A new update patch was released for Helldivers 2 buffing the flamethrower's damage.

Daniel killed armored chargers using one to two canisters of flamethrower reloads.

Daniel set himself on fire multiple times while backstepping and firing.

Daniel was knocked outside the combat zone and designated a traitor, triggering friendly bombardment.

Uncertainties & gaps

Whether the flamethrower can fully replace the railgun as the primary meta support weapon.

Whether game buildings can be set on fire with the flamethrower.

The exact amount of flaming required to bring down two tough chargers.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology