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Recording summary · March 2022

[2022-03-15] Why I HATE Elden Ring (after playing for 200 hours) [wB0aJ9sdsRI]

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Overview

Daniel completed a 200-hour playthrough of Elden Ring and enjoyed it overall, but voiced frustration with specific design choices and issues.

Gameplay annoyances included distant respawn points requiring long run-backs like the 30-second run for Beast Clergyman, boss-room entrance glitches, immediate boss attacks upon loading, enemies attacking through barrier mist, summons targeting outside NPCs, and the mimic falling through the floor.

Upgrade systems and inventory management presented tedious time-wasters, including repeatedly walking between vendors and upgrade NPCs in the Roundtable Hold, grinding for smithing stones and runes, and lacking a bulk sell feature for duplicate items.

Journey 2 resets fast-travel graces and smithing bells instead of enabling open exploration after the final boss, while high player level, the Mimic summon, and Flame of the Redmanes removed the challenge from the new playthrough, which was also compared in enjoyment to New World.

Themes

Boss run-backs, distant respawn points, and boss-arena entry issues.

Roundtable Hold upgrade mechanics, farming for runes and materials, and selling inventory items.

Journey 2 resets, combat balance with high levels and specific abilities, and comparisons to New World.

Developments

Daniel completed a 200-hour playthrough of Elden Ring and started Journey 2.

Daniel played New World for approximately 500 hours during the prior year.

Uncertainties & gaps

The events and meaning of the Elden Ring storyline, the fates of the other characters, and what happens from then on.

What happens after the end credits if a player selects 'no' to beginning Journey 2.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology