Recording summary · August 2024
DO NOT BUY Black Myth: Wukong - VERY Disappointing...
AI-generated reading aids, not verified accounts.
These summaries describe what appears in the transcripts. A speaker’s claims are not established facts, and transcription or speaker-label errors can carry through. Check the linked transcripts and original recordings for context.
Months and years group recording metadata—not necessarily when an event happened. Undated recordings remain separate.
Read this recording’s transcript →
Overview
Daniel played Black Myth: Wukong because of an interest in Dark Souls and Elden Ring, but evaluated the game negatively with a 6.2 out of 10 score after finding the first half hour bland, boring, and disappointing despite appreciating its Chinese mythical theme over Japanese settings.
The third-person action RPG features combat controls including camera lock-on, rolling, light and heavy attacks, spells, resting spots that reset enemies and restore health and mana, an eavesdropping bug minigame, and an opening where the player loses god status to become an ordinary monkey.
Daniel criticized the combat as basic and janky, noting an absence of defensive mechanics like guarding, blocking, parrying, or jumping, which contrasted trivial common wolf and fox enemies with frustrating early boss encounters such as a heavy-hitting large-headed boss.
Themes
Initial impressions, theme, and numerical score of Black Myth: Wukong.
Combat mechanics, defensive options, enemy balance, and boss encounters.
Game progression systems, resting spots, minigames, and opening narrative sequence.
Developments
Daniel played the first half hour of Black Myth: Wukong.
The player character lost god status following the opening cutscene and sky boss fight, restarting as a standard monkey.
Daniel engaged common wolf and fox enemies as well as a large-headed boss with high-damage area-of-effect punches.
Uncertainties & gaps
Whether a jump tutorial was overlooked or if jumping, blocking, and parrying mechanics become available later in the game.