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Recording summary · January 2021

DO NOT BUY Red Dead Redemption 2 - boring game

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Overview

Daniel purchased Red Dead Redemption 2 at a 30 percent discount on Steam after seeing engaging YouTube content, but found the game tedious and boring after several days of play despite praising its visual design and open-world details.

Disliked gameplay mechanics included repetitive multi-step hunting and skinning, an unoriginal Dead Eye shooting mode, delays from cocking or levering firearms, slow character movement, and clunky horse navigation.

Daniel found the storyline unengaging, resorted to attacking non-player characters, faced constant pursuit by bounty hunters without the funds to pay off the bounty, regretted the purchase, stopped playing, and returned to Rainbow Six Siege.

Themes

Initial impressions, visual appeal, and comparison of game interactions to an ex-girlfriend.

Hunting, skinning, and cooking animal mechanics functioning as repetitive quick-time chore inputs.

Shooting mechanics, the Dead Eye system, and weapon handling on revolvers and carbine rifles.

Gang narrative premises, mission structure, and emergent gameplay involving bounties and law enforcement.

Character and horse control responsiveness, comparison to The Witcher 3, and purchase conclusion.

Developments

Daniel purchased Red Dead Redemption 2 on Steam at a 30 percent discount.

Daniel played Red Dead Redemption 2 for a couple of days before stopping and returning to Rainbow Six Siege.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology