Recording summary · July 2021
why i HATE Monster Hunter Stories 2 - Wings of Ruin
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Overview
Daniel played a trial demo of Monster Hunter Stories 2: Wings of Ruin on Nintendo Switch to evaluate its presentation, character creation, and gameplay.
Daniel appreciated the anime art style, cel-shaded visuals, and character design, favorably comparing them to Japanese game aesthetics and The Legend of Zelda: The Wind Waker.
Daniel criticized the lack of touchscreen support, the floaty movement physics, and the turn-based combat system compared to traditional hack-and-slash entries, ultimately giving the demo a score of 2 out of 10.
Themes
Monster Hunter Stories 2: Wings of Ruin trial demo evaluation and final rating.
Character creation features, customization options, and input interface.
Visual aesthetics, cel-shaded art style, and comparison between Japanese and Western game designs.
Movement physics and gameplay mechanics compared to previous Monster Hunter titles.
Turn-based combat mechanics compared to Final Fantasy and Pokémon.
Developments
Daniel launches the Monster Hunter Stories 2: Wings of Ruin trial demo on the Nintendo Switch and creates a female character.
Daniel skips an introductory cutscene by holding down the plus button.
Daniel travels to Hakolo Island, rides a dinosaur, and engages in battle with enemies.
Daniel completes the demo session and rates the game 2 out of 10.
Uncertainties & gaps
Daniel was initially uncertain whether touchscreen inputs were supported before recognizing that the game required pressing the A button.
Daniel questioned the title's role in the Monster Hunter franchise due to the absence of character class options and unclear hunting mechanics.
Daniel experienced uncertainty about the combat style prior to learning that encounters are turn-based.