Recording summary · May 2024
Helldivers 2 - This Aggressive Meta Loadout is Insane.. (Solo Helldive Difficulty)
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Overview
Daniel attempts a solo Helldive difficulty Terminid ICBM mission with an aggressive loadout featuring a Breaker shotgun, Senator pistol, impact grenades, extra grenade armor, 500 kg bomb, Napalm strike, orbital laser, and expendable anti-tank launcher.
The mission involves multiple deaths from enemies like stalkers and flying creatures, friendly fire from an orbital laser, and issues with stratagem input codes and cooldowns.
The run ends in failure after roughly eight minutes when reinforcements run out, leading to the conclusion that nobody should use that loadout.
Themes
Selected loadout components and intended tactical roles for solo Helldive Terminid missions.
Combat execution and difficulties with stratagem call-in sequences, weapon reloads, and extensive cooldowns.
Interactions with Terminid enemies including stalkers, a Bile Titan, Brood Commander, chargers, and flying creatures.
Attempts to destroy mushroom structures using stratagems and rockets.
Developments
Daniel starts a solo ICBM mission on Helldive difficulty.
A stalker kills Daniel shortly after arrival.
Daniel triggers an orbital laser and dies to it while fighting a Bile Titan.
Daniel lands a Napalm strike directly onto enemy crowds.
Daniel retrieves launch codes and collects samples.
Daniel's final reinforcement is exhausted after dying again, ending the mission after roughly eight minutes.
Uncertainties & gaps
Whether Napalm strikes are capable of destroying mushrooms.
Whether a targeted object in the distance is actually a mushroom.
Whether rocket launchers can destroy mushrooms or if mechanics were changed to prevent it.