Recording summary · May 2023
[2023-05-16] i was SO Wrong about The Legend of Zelda - Tears of the Kingdom [LC8FQUBkGUw]
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Overview
Daniel apologized for his initial harsh review of The Legend of Zelda: Tears of the Kingdom after facing backlash, explaining that competition against major gaming outlets possessing early access codes and large subscriber bases pressured him to prioritize speed over accuracy.
Daniel revised his earlier claims upon continued play, admitting he had reviewed the game without realizing he remained in the tutorial floating islands area, clarifying that Hyrule contains living creatures alongside mechanical enemies, and praising the Ultrahand building mechanics and community vehicle designs.
Daniel described struggling against the Queen Gibdo boss in the Gerudo region while underprepared before triumphing with more gear, arrows, and potions, reconsidered his criticisms regarding similarities to Breath of the Wild, and raised his score from 6.2 to a recommended 7.2 out of 10.
Themes
Apology and reasons for rushing the initial review of The Legend of Zelda: Tears of the Kingdom.
Clarifications regarding the tutorial floating islands, enemy variety, and Ultrahand gameplay mechanics.
Gameplay experiences with the Queen Gibdo boss and the revised review score.
Developments
Daniel published an initial harsh review of Tears of the Kingdom and subsequently apologized following backlash.
Daniel updated his review score for Tears of the Kingdom to 7.2 out of 10 after further gameplay.
Uncertainties & gaps
Daniel spent either 4 or 5 days playing the game.
Daniel expressed slight uncertainty regarding whether his original review score was a 6.2 out of 10.