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Recording summary · November 2015

adding sounds to buttons on xcode making a game on macbook pro!

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Overview

Daniel worked on configuring and troubleshooting sound effects in his game app using Xcode, testing separate button sounds, debugging playback crashes, and addressing errors where sounds failed on the initial click before playing on subsequent clicks.

Daniel evaluated game user interface constraints, potential banner ad placement, and visual refinements, including replacing cloud-like sheep projectiles with drawn logs, adding faster zombies, and managing score displays.

Daniel addressed technical considerations regarding looping background music and differences between Audio Toolbox and AVFoundation, alongside noting past pronunciation differences regarding the letter 'H' with a friend named Adam.

Themes

Troubleshooting button sound effects, system sound IDs, and framework differences between Audio Toolbox and AVFoundation.

User interface layout constraints, button clarity, turret and wall interface elements, and potential banner ad placement.

Gameplay asset updates, including replacing sheep projectiles with logs, introducing faster zombies, and score tracking displays.

Pronunciation differences of the letter 'H' between English and American speakers based on a past exchange with Adam in Japan.

Refactoring code using viewDidLoad and resolving NSURL variable redefinition errors.

Developments

Daniel successfully configured two separate buttons to play different sound effects after troubleshooting app errors and crashes.

Daniel tested gun and blood splatter sounds, encountered a sound setup failure on the initial click, observed it function on the second click, attempted code adjustments, and decided to solve the issue in a later session.

Uncertainties & gaps

Whether button icons for ammunition, repair, and speed are obvious to users without text labels.

Whether banner ads should be placed on the screen considering space constraints and tank shadow visibility.

The reason the bullet hit sound effect does not play on the first zombie hit but plays on the second shot.

The cause of code errors, build warnings, and app crashes encountered when setting up IBAction sounds and AVFoundation tutorials.

Whether retaining a persistent high score is necessary when the final score resets upon game over.

Whether code needs to be retained in viewDidLoad or if sound setup can reside entirely within the IBAction.

How to loop music continuously in Audio Toolbox compared to AVFoundation's numberOfLoops property.

The reason why the sound fails to set up on the initial click.

Whether placing specific code in viewDidLoad or renaming soundURL to sound2 will properly play both sounds.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology