Recording summary · February 2024
Solo HELLDIVERS 2 on Max Difficulty - Full Guided Run
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Overview
Daniel undertakes a solo Helldive ICBM mission on the snowy planet Vandalon, selecting Trailblazer scout armor, a Breaker shotgun, Redeemer pistol, impact grenades, a railgun, shield pack, and air support stratagems such as an orbital laser and 500 kg bomb.
Upon deploying, Daniel encounters modifiers and technical issues including stratagem jamming, scrambled inputs, and an unresponsive menu glitch that results in an initial drowning death before gear retrieval.
Daniel combats automaton forces including Hulks and dropships using stealth, railgun headshots, and ammunition conservation while completing objectives such as the power generator, securing launch codes, and operating terminals.
Mission time expires with 50 seconds remaining before reaching the ICBM, forcing the abandonment of the fourth objective in favor of a four-minute extraction attempt that ultimately fails under heavy enemy dropship pressure.
Themes
Loadout selection, armor passive detection reductions, cosmetics, and offensive stratagem preparations.
Technical glitches, stratagem jamming, scrambling modifiers, and menu interface issues.
Combat strategies against automatons involving stealth, kiting, railgun headshots, and gear conservation.
Objective completion encompassing power generators, launch codes, terminal interactions, and the ICBM route.
Map surveillance, reinforcement counter management, time constraints, and the extraction phase.
Developments
Daniel selects the ICBM mission on Vandalon.
Daniel drowns following a menu interface glitch that freezes movement.
Daniel respawns on a mountain, retrieves dropped equipment, and destroys automatons including a Hulk.
Daniel completes the power generator objective.
Daniel throws a 500 kg bomb at an enemy base, but the bomb fails to land.
Daniel defeats attacking enemies and obtains launch codes.
Daniel dies and respawns using a reinforcement life.
Daniel retrieves the dropped railgun and shield pack before resupplying.
Daniel enters terminal inputs to prepare the route to the ICBM.
Mission time expires while Daniel retains one life and full ammunition, preventing access to the final objective.
Daniel diverts toward the shuttle extraction point with four minutes remaining.
Automaton dropships and ground forces overwhelm Daniel, ending the mission in defeat.
Uncertainties & gaps
Whether the selected helmet improves character movement speed.
Whether automatons can detect players crouching directly in front of them.
Why the deployed 500 kg bomb did not land, and whether a jammer blocked it.
Whether map pings detect enemy locations via a specific passive ability.
The meaning of the T-minus 50 seconds alert and whether the full 40-minute mission limit had passed.
Whether Daniel should proceed directly to extraction or attempt another action after the objective failed.
Whether Daniel can sneak past nearby automaton units to reach the shuttle.