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Recording summary · September 2023

why i HATE Starfield

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Overview

After more than 100 hours in Starfield, Daniel feels disappointed near the end of the game due to janky gameplay, glitches, shallow combat, and an uninspired story with bland characters, artifact hunting for the Lodge, and companions like Sarah nagging over illegal actions.

The main questline suffers from repetitive temple mechanics involving long sprints, flying through zero-gravity lights, and fighting an attacking Starborn, as well as an overused multiverse trope with the Hunter and the Emissary that makes the ending and New Game Plus predictable.

Daniel found enjoyment in faction quests and visiting Earth's NASA headquarters to learn how lunar grav drive tests destroyed the atmosphere, though ship combat lost its appeal after building an overpowered stationary turret ship that defeated 50 to 60 ships in Deimos orbit.

Themes

Starfield overall critique, gameplay glitches, and shallow combat.

Main questline structure, artifact collection for the Lodge, and companion reactions.

Temple power acquisition mechanics and repetitive encounters.

Multiverse storyline, the Starborn, the Hunter, and the Emissary.

NASA headquarters lore concerning Earth's destroyed atmosphere.

Spaceship combat, customization, and overpowered turret builds.

Uncertainties & gaps

Daniel is unsure which of the two Starborn figures, the Hunter or the Emissary, is Barrett.

Daniel speculates that New Game Plus will involve restarting the game in a new multiverse while retaining skills, powers, and experience.

Daniel reckons the ending will involve becoming Starborn, defeating an enemy, and choosing between staying in the current universe or entering a new one.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology