Recording summary · November 2019
DO NOT buy Star Wars Jedi - Fallen Order
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Overview
Daniel reviewed the Star Wars game after playing approximately 40 hours mostly on Jedi Grand Master difficulty, finding it unoriginal and disappointing, though he had lowered the difficulty for certain bosses.
Daniel bought the game for £55 due to an interest in Star Wars and was denied a Steam refund after exceeding two hours of play.
Daniel criticized the third-person combat as sluggish, unresponsive, and derivative of Dark Souls, Assassin's Creed, and Batman, disliking camera tracking against large monsters and insects while preferring combat against stormtroopers and Imperial forces.
Daniel viewed the platforming as clunky and unreliable with ledge-grabbing and rope-swinging issues, found temple puzzles shallow and unfavorably derivative of Zelda, and characterized the skill tree as lacking depth.
Daniel praised the modern graphics and lightsaber lighting, used glitches to bypass difficult fights, ran past respawned enemies during backtracking due to the lack of fast travel, and found the story anticlimactic when the holocron of Force-sensitive children was destroyed.
Daniel gave the game a final score of 4.2 out of 10 and would not buy or recommend it.
Themes
Purchase, refund denial, and playtime
Combat mechanics, enemy types, and camera issues
Platforming, puzzles, and skill progression
Visuals, lighting effects, and technical glitches
Backtracking, lack of fast travel, and narrative conclusion
Evaluation and scoring of the game
Developments
Daniel purchased the game for £55 and was denied a Steam refund after playing for more than two hours.
Daniel completed the game across roughly 40 hours, primarily on Jedi Grand Master difficulty while lowering it for specific boss fights.
Daniel exploited terrain clipping and robots stuck in doorways to skip hard encounters.
Daniel assigned the game a rating of 4.2 out of 10.
Uncertainties & gaps
The precise title of the game, mentioned uncertainly as Star Wars: The Fallen Jedi Order or whatever it is called.
Whether the 40 hours spent on the game constituted good value or genuine entertainment.