Recording summary · June 2023
Why i Regret Buying Street Fighter 6
AI-generated reading aids, not verified accounts.
These summaries describe what appears in the transcripts. A speaker’s claims are not established facts, and transcription or speaker-label errors can carry through. Check the linked transcripts and original recordings for context.
Months and years group recording metadata—not necessarily when an event happened. Undated recordings remain separate.
Read this recording’s transcript →
Overview
Daniel experienced significant frustration with Street Fighter 6 online, citing a convoluted Capcom ID account setup, sluggish matchmaking and loading, inactive opponents, and difficult gameplay mechanics such as air juggling, heavy combo memorization, and grapples.
Daniel expressed dissatisfaction with Street Fighter 6's character roster, art style, and exaggerated body proportions such as Chun-Li's, while appreciating the interactive background stages, and felt regret over purchasing the game when contrasting it with franchises like Tekken, Dead or Alive, Soulcalibur, and Mortal Kombat.
Themes
Technical, matchmaking, and setup hurdles in Street Fighter 6, including Capcom ID linking, restarts, and slow avatar loading.
Online opponent behaviors and matchmaking balance, including AFK players and heavily practiced combo and grapple play.
Visual aesthetics, character proportions, and comparison of Street Fighter 6 with competing fighting game franchises.
Developments
Setting up online play required creating a Capcom ID, linking it to Steam, and restarting the game multiple times for updates.
Online matches experienced delays loading character avatars along with canceled or lagging matches.
Inactive opponents were encountered during online matches, prompting Daniel to suggest developer timeout or lockout penalties.
Uncertainties & gaps
Whether sluggish performance stemmed from slow internet speed, peak concurrent players, or overcrowded servers was uncertain.
The reason an opponent remained completely motionless without disconnecting was unclear.
Daniel was unsure whether sticking to the game, choosing a character, and memorizing movesets would lead to enjoying it later.