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Recording summary · February 2024

Testing Helldivers 2's ULTIMATE Gun - INSANE DAMAGE

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Overview

Daniel unlocked and tested the Plasma Scorcher, the final War Bonds weapon costing over 1,000 medals, evaluating its stats and performance in combat alongside the Breaker Incendiary.

The Plasma Scorcher features 100 damage, 15 capacity, 20 recoil, a 250 fire rate, light armor penetration, and explosive rounds firing single-shot blue orbs without an automatic mode or scorch status.

During a level 9 Terminid mission armed solely with the Scorcher, the weapon eliminated Brood Commanders quickly but struggled against Chargers and ricocheted off green enemies, while Daniel died to explosions and missed extraction.

Daniel noted mixed impressions of the Scorcher compared to the Breaker shotgun and favored adding weapon customization options similar to Rainbow Six.

Themes

Plasma Scorcher statistics and combat performance against Terminids

Breaker Incendiary mechanics and fire application

Desire for weapon customization features similar to Rainbow Six

Developments

Daniel unlocked the Plasma Scorcher from the War Bonds page after spending over 1,000 medals.

Daniel unlocked and brought the Breaker Incendiary into combat to test fire application effects.

Daniel deployed into a level 9 Terminid mission armed solely with the Scorcher and fired test shots.

Daniel died to explosions while engaging enemies with the Scorcher.

Friendly-fire acid projectiles from other enemies killed a Charger during combat.

Daniel forgot to board the extraction ship before the mission concluded rapidly.

Uncertainties & gaps

Daniel was uncertain whether incoming enemies were triggering self-explosions upon reaching close distance.

Daniel did not know the amount of damage inflicted by the fire effect from the Breaker Incendiary.

Daniel was unsure of the exact name of the large green-bellied Terminid enemies.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology