Recording summary · March 2022
[2022-03-02] I WAS SO WRONG about Elden Ring [Prq3ihmT4zk]
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Overview
Daniel retracted harsh criticisms from an earlier Elden Ring review after pushing past initial difficulty and accumulating nearly 50 hours of playtime, finding the game more addictive than New World.
Switching from keyboard and mouse to an Xbox controller substantially improved the experience, making movement and dodging better aligned with the game's weighted mechanics despite ongoing clunkiness.
Daniel praised the combat mechanics, weapon variety including colossal swords and whips, and the open-world design featuring European-style castles and hidden dungeons, while noting the harsh penalty of losing runes upon death.
By adjusting equipment, armor weight, and spirit summons to conquer difficult encounters, Daniel defeated challenging bosses and revised the game's review score from 4.2 out of 10 to 6.5 out of 10.
Themes
Elden Ring review score revision and retracted criticism.
Input device comparison between keyboard and mouse versus an Xbox controller.
Combat mechanics, weapon diversity, and boss fight strategies.
Open-world exploration, visual style, castles, and death penalties.
Developments
Daniel published a critical review video awarding Elden Ring a score of 4.2 out of 10.
Daniel plugged in an Xbox controller to play Elden Ring instead of using keyboard and mouse.
Daniel fell off a cliff twice, losing approximately 10,000 saved runes.
Daniel defeated a difficult boss after four hours by using a sword, shield, medium armor, and a level 2 summoning spirit.
Daniel returned 20 levels later to defeat an early mounted boss and acquired its polearm.