Recording summary · March 2024
Stress Testing Helldivers 2's HORRIBLE New update...
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Overview
A major update to Helldivers 2 alters weapon balance, reducing safe-mode armor penetration for the Railgun, modifying the Punisher and Breaker shotguns, and buffing weapons such as the Flamethrower and Breaker Spray and Pray.
Eradicate missions require 500 enemy eliminations rather than 185, extending mission durations to approximately 5 to 6 minutes and ending quick sentry-based AFK farming.
Combat testing reveals that Flamethrowers can defeat Chargers in one canister, Laser Cannon beams ricochet off heavy armor, and Bile Titans require multiple Hellpod impacts to eliminate.
Themes
Weapon balance updates, adjustments to Railgun safe and unsafe modes, and shotgun stat adjustments.
Changes to Eradicate mission requirements and length.
Performance of the Flamethrower, Laser Cannon, and Hellpod strikes against Chargers and Bile Titans.
Developments
Daniel intentionally charges an unsafe Railgun until it detonates to show the resulting self-destruction.
Daniel threatens to remove Joe Thomas Fan from the game after dying to friendly fire.
Daniel eliminates a Charger using a full canister of Flamethrower fuel.
Uncertainties & gaps
Whether the Breaker Incendiary and Slugger received adjustments in the update remains unconfirmed.
Whether a teammate took the Laser Cannon or Daniel's Flamethrower failed to drop remains unverified.